Audioshake vs Plask
Side-by-side comparison · Updated September 2026
| Description | AudioShake separates an existing recording into sources such as vocals, instruments, dialogue, music and effects. It also offers speech cleanup, speaker separation, lyric transcription and word-level lyric alignment. Use those outputs in editing, dubbing, remixing or audio analysis, and listen for leakage and changed sounds before delivery. Its lyric transcription is not a general-purpose speech-to-text service; separated speech can instead feed a dedicated transcription workflow. The developer API includes 10 credits on signup. Usage is billed per source-audio minute for each target model, rounding the duration up to the next minute. A 2 minute 10 second recording processed by vocals and instrumental models at one credit per minute each costs six credits. Instrument stems and lyric transcription/alignment cost one credit per minute; dialogue, effects and speech denoise cost 1.5, dereverb two, multi-voice and music removal ten, and music detection 0.5. Credit rates are not dollar prices. Dereverb also reduces noise, so avoid automatically paying for both cleanup models when one meets the task. Choose AudioShake Live for its professional web workflow, Indie for its artist-oriented route, the API for asynchronous jobs and batches, or a separately licensed Local Inference SDK for on-device or self-hosted integration. Check the target model's input limits: multi-voice accepts at most 1.5 hours, while lyric transcription and alignment accept at most 45 minutes. Pilot the required source material and integration before committing to a production pipeline. AudioShake's August 2026 terms identify Audioshake, Inc. Customers retain content ownership and must have the rights to upload and process it. The agreement permits service improvement and development uses of content, while promising not to sell it or use it to train models designed to generate new original musical compositions or sound recordings. That is a narrower promise than a ban on all model training. Confirm the applicable Order Form for third-party or service-bureau integrations and agree retention requirements for confidential audio. | Plask Motion turns video into 3D animation through AI motion capture. Import authorized footage, extract motion, apply it to a 3D character, and adjust camera, lighting and rendering. It supports export workflows for tools such as Blender, Maya, Unity and Unreal; check the format and rig requirements of the destination application. The free tier lists a 15-second daily motion-capture allowance and 1 GB of storage. With monthly billing selected, Standard is $40 per month for 10 minutes of motion capture per month and 3 GB of storage. Pro is $140 per month for one hour per month and 10 GB. The annual view instead advertises monthly equivalents of $18 and $50, billed yearly. Those figures are not month-to-month prices. The product lists full-body and hand capture, multi-person workflows, video rendering and FBX, GLB and BVH exports. Test a short clip first: occlusion, camera movement, foot contact and rig compatibility can affect how much cleanup an animation needs. The paid plan cards advertise a seven-day trial; confirm eligibility, renewal billing and cancellation terms before starting it. At our September 12, 2026 review, Plask’s site displayed a notice about an “Error running AI motion capture” issue and said its team was working on a fix. Check the current notice and test your workflow before relying on it for a deadline. Krikey is a related option when an integrated avatar-video editor is more useful than a motion-extraction-first pipeline. |
| Category | Audio Editing | Motion Capture |
| Rating | No reviews | No reviews |
| Pricing | Usage-Based | Freemium |
| Starting Price | N/A | Free |
| Plans | — |
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| Tags | audio source separationmusic stem separationdialogue separationlyric alignmentaudio API | motion capture3D animationvideo to animationFBXretargeting |
| Features | ||
| Music and instrument stem separation | ||
| Dialogue, music and effects separation | ||
| Speech denoise and combined dereverb/denoise | ||
| Multi-speaker separation | ||
| Lyric transcription and word-level alignment | ||
| Asynchronous API jobs, webhooks and batches | ||
| Separate Live, Indie and Local Inference SDK access | ||
| Video-to-3D motion capture | ||
| Character import and motion retargeting workflow | ||
| Full-body, hand and multi-person capture options | ||
| Camera, lighting and render controls | ||
| FBX, GLB and BVH export workflows | ||
| Free daily and paid monthly motion allowances | ||
| View Audioshake | View Plask | |
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