Plask vs Recraft

Side-by-side comparison · Updated September 2026

 PlaskPlaskRecraftRecraft
DescriptionPlask Motion turns video into 3D animation through AI motion capture. Import authorized footage, extract motion, apply it to a 3D character, and adjust camera, lighting and rendering. It supports export workflows for tools such as Blender, Maya, Unity and Unreal; check the format and rig requirements of the destination application. The free tier lists a 15-second daily motion-capture allowance and 1 GB of storage. With monthly billing selected, Standard is $40 per month for 10 minutes of motion capture per month and 3 GB of storage. Pro is $140 per month for one hour per month and 10 GB. The annual view instead advertises monthly equivalents of $18 and $50, billed yearly. Those figures are not month-to-month prices. The product lists full-body and hand capture, multi-person workflows, video rendering and FBX, GLB and BVH exports. Test a short clip first: occlusion, camera movement, foot contact and rig compatibility can affect how much cleanup an animation needs. The paid plan cards advertise a seven-day trial; confirm eligibility, renewal billing and cancellation terms before starting it. At our September 12, 2026 review, Plask’s site displayed a notice about an “Error running AI motion capture” issue and said its team was working on a fix. Check the current notice and test your workflow before relying on it for a deadline. Krikey is a related option when an integrated avatar-video editor is more useful than a motion-extraction-first pipeline.Recraft is a browser workspace for generating images, editing existing visuals and working with raster or vector graphics. It combines a canvas, style controls and a selection of image models. Start with the kind of change you need: a new composition from a reference, a local correction, a background adjustment or a scalable graphic for a layout. For natural-language reference editing, select an image on the canvas and choose Edit image, or attach a reference in Create and describe the change. The current documentation ties reference support to selected external models, which are included on paid plans. Model limits vary, so inspect the picker before combining several references. Treat consistent subjects and legible text as things to check in the output, not guaranteed results. The live Free plan lists three generations per style per day, three daily uploads and up to two images per generation. It includes basic editing and Recraft models only. Free outputs are public, owned by Recraft and restricted to personal use. The photo-editor marketing page separately advertises up to 30 generations and edits daily; that figure should not replace the specific plan and model limits. Basic costs $12 monthly or $120 billed annually and includes 1,000 credits each month. Pro starts at $20 monthly or $192 annually for 2,000 monthly credits. Teams starts at $22 per seat monthly for 2,000 credits per seat. Prices exclude VAT. Paid plans provide private generations and stated ownership and commercial rights for images made while subscribed. Subscription credits reset each billing cycle; unused subscription credits do not roll over. API units are purchased separately. Private generation describes gallery visibility. The current Terms permit training on inputs and assets by default and provide an account-profile opt-out. Review that preference before uploading confidential work. Keep an authorized original, compare it with the edited result and check the export at the intended size. For scalable artwork, use the vector workflow and verify that the delivered file contains the paths you need; a file extension alone does not establish print readiness.
CategoryMotion CaptureImage Generation
RatingNo reviewsNo reviews
PricingFreemiumFreemium
Starting PriceFreeFree
Plans
  • FreemiumFree
  • Standard — monthly billing$40/mo
  • Pro — monthly billing$140/mo
  • Free PlanFree
  • Basic$12/mo
  • Pro (2,000 credits)$20/mo
  • Teams (2,000 credits per seat)$22/mo
Use Cases
  • Game Developers
  • Filmmakers
  • VR Creators
  • Animation Studios
  • Graphic Designers
  • Marketing Teams
  • Apparel Designers
  • Artists
Tags
motion capture3D animationvideo to animationFBXretargeting
image-to-imageimage editingreference imagesinpaintingoutpainting
Features
Video-to-3D motion capture
Character import and motion retargeting workflow
Full-body, hand and multi-person capture options
Camera, lighting and render controls
FBX, GLB and BVH export workflows
Free daily and paid monthly motion allowances
Canvas image editing
Paid natural-language reference edits
Raster and vector generation
Reusable styles
Image upscaling
Background removal
Image vectorization
Separate image API
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